I am currently working on a version of it based on the series by Sebastian Lague here : I am barely getting started in this though. I am working on a version of AI learning/machine Learning for Void Expanse so that I can use that on the drones to make their movement better in game and also for their decision making. I want to change my hobbies a bit AKA VoidExpanse/FAil Personal project 2D Physics Engine (Lacking knowledge on Mathematical equations relating to velocity and angular velocity)/ or API of SharpDX. Please point me to any post that could be relevant to the subject if there is already some on that subject. I checked the forums a bit and didn't see a similar post. Can this be achieved in Cryofall and/or if it's not incorporate yet, do you have the plan to incorporate it? I think I saw that RPG Maker MV and maybe the other engines in the RPG Maker series have maps of Limited sizes but where you have the ability to make Multiple MAPS and have access to them IN/OUT fashion and still have the ability to control the AI from different maps. Do we already have access to API were you can create a second MAP from script and have access to it from ingame?Ĥ. Do we already have access to API that modifies the terrain size?ģ. Do you have any plans to make Cryofall kinda "infinite 2d terrain"?Ģ. My goal was to understand the Core of Cryofall before re-adding the assets. My goal was to find a way to modify the map OR create another "instance" of the map so that players can move from map to map. The last time I tried to build a server, my goal was to remove EVERYTHING from the game except for the player and the MAP.
I read the Cryofall Forums Posts and Mods a bit and wanted to get more info on the current capabilities of the Cryofall engine. I didn't start writting a script for that, i got annoyed before i started. Gotta create colliders out of blender made destructible station parts by calculating the width and depth of object inside of blender using Python. I am getting so annoyed and the next step in Void Expanse is a pain too. Recently I've had a ton of "lacking knowledge" to move forward on a physics engine, on my VR Texture2d to Geometry shader for minecraft type of terrain. I am getting annoyed by my personal projects.